Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lecture 211 - Bug - A new level's ScenePersist gameObject destroyed immediately #1

Open
JMTscout opened this issue Mar 4, 2019 · 0 comments

Comments

@JMTscout
Copy link

JMTscout commented Mar 4, 2019

Hello Rick -

Love your course! There is, however, a bug with the ScenePersist script within TileVania. ScenePersist associated with a new level is destroyed when the new level is loaded. Therefore, all coins and other Pickups immediately disappear. Please advise. I'm finding the other students' explanations and solutions as faulty.

Best -

Joe (JMTscout)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

1 participant