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Marathon run
causes the update of all cached Packages
#189
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I think I'm seeing a similar issue in my own project right now. It seems to be pulling in and adding all the subdependencies as dependencies. For example, I was using PathKit, which uses Spectre to do testing. After running a couple of times I start getting complaints about XCTest not being available (which Spectre uses). Spectre has nothing to do with PathKit other than during tests though. Hoping to investigate this more myself too. I suspect it is related to the way pinned packages work, but can not yet confirm that. Marathon attempts to avoid duplicate dependencies from different scripts, but I wonder if something in either the Swift language or Marathon has changed recently that is causing this. |
Okay, I can confirm the problem is consistent with mine and provide some more info now. It's all about what's going on in the cache. I'll try to keep it short and to the point:
See evidence below. I used your terminal.swift code in the example for consistency.
If you have multiple scripts with dependencies, their dependencies likely start to intermingle also, and all future compilations fail. It also could increase the compilation time of very basic scripts. Seems to me that the template Package.swift pattern probably needs revising. I'm currently investigating support for multiple dependencies from the same Package, which has been surfacing this problem too. See #191 |
Hi all,
Whenever I start a new project I have manually remove cached libraries, because as soon as I run
marathon run script
it causes an attempt to update all installed Packages. This then results in two problems (I am running marathon on linux):Thank you for this software.
Edit 1: I momentarily closed this issue because it is a bit trick to reproduce. But here is a MWE that happens every time. If one wants to make a nice little command line interface program with marathon, the best option on linux is Console, which is part of Vapor. Something in the update marathon attempts to do, makes anything built with Console only build correctly for the first time. Copy the code below:
This will work in the first attempt, but in the second one will be greeted by a bug during the update/rebuilt of the package:
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