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It seems that the setRed, setBlue... and all the controls inside are killing
performance in texture generation.
A simple "Cell" generator in 1024^2 resolution can take more than one second to
generate...
The renewal of Unit_Test will come with performance reporting, which will make
things easier to know if an implementation decision has had an influence on
performance or not.
Original issue reported on code.google.com by [email protected] on 17 Dec 2012 at 9:33
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 17 Dec 2012 at 9:33The text was updated successfully, but these errors were encountered: