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[Bug report] Hangar can be entered without the proper key #98
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Ok I found the following during my gameplay of AA : After entering the Lyramion hangar once With the proper key, Unfortunately, there seemed to also be a problem with the automapping Additionally, there was similar automapping problem with |
Ok, I found out during my gameplay (AA) that the Hangar key I think this is a bug. |
Strange.. The Hangar door did be open, when entering it the third time, Additionally, the automapping feature did work this time as it should; |
Somehow this problem re-appeared; |
I finally tested this (at least on the PC version). And I think this is a general problem that you can skip doors with the jump spell. A bit of context: 3D doors itself are non-blocking tiles. But the door event normally triggers and so you can't proceed. However nothing prevents you from jumping over a non-blocking tile. I could easily fix this in the PC version but for the Amiga version this might be a bit trickier. I will investigate. |
Same works in the Newlake bib to skip the bookshelf door. |
I was able to enter the hangar on temple of Brotherhood
without the (hangar- ?!) key;
by using the Jump spell (Leonaria cast; in my case).
I could repeat the case.
Tested on classic Amiga 4000 OS3.9 060 system,
playing Ambermoon Advanced v1.03 English.
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