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I took a little to figure this out. But on Linux and Windows 10, where i tested, if you compile with --release then normal information for a vertex vanishes.
After setting the opt-level in release mode to 0, it works again.
So my gut feeling tells me, that on the rust side of things, some how the normal information gets optimized away.
I took a little to figure this out. But on Linux and Windows 10, where i tested, if you compile with
--release
then normal information for a vertex vanishes.After setting the
opt-level
in release mode to 0, it works again.So my gut feeling tells me, that on the rust side of things, some how the normal information gets optimized away.
i made a test project for verification: https://github.com/void-ripper/raylib-rs-error
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