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concave_hull returns nonsense results for simple polygons #1124
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I tried this again with both -4.9266057 -8.45025 However, I'm not sure anymore how I produced the original 3D model of the concave hull. When I generate it now, it looks like this I checked the printed coordinates visually one by one, and they correspond with the generated triangle mesh. So at least the algorithm produces a convex hull. But I can't make it produce the original shape. |
Any updates about that? I have a similar experience when |
@kirillolenev-dm - can you provide a minimal reproduction? e.g. the input you gave and the output you're expecting? concave hull is a bit tricky because there's no rigorous definition for what the "correct" output should be. I'll say that @wlinna's first screenshot looks very concerning, not a hull at all, but seemingly that output can no longer be reproduced. The second one at least looks like a hull, but admittedly doesn't look very concave. I don't use these methods myself, but I'd be willing to look into any issues with it if you can gather more expected input/outputs. |
(sorry that this sat here so long!) |
I'm testing concave_hull with a simple polygon, and concave_hull returns very weird results. Here are the screenshots
Original polygon
Concave hull
Here's the test code
I'm using
geo 0.27.0
with Rustc 1.72The text was updated successfully, but these errors were encountered: