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Use UPDATE_AFTER_BIND Descriptors for binding_arrays #6737

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Tracked by #3637
cwfitzgerald opened this issue Dec 14, 2024 · 0 comments · May be fixed by #6815
Open
Tracked by #3637

Use UPDATE_AFTER_BIND Descriptors for binding_arrays #6737

cwfitzgerald opened this issue Dec 14, 2024 · 0 comments · May be fixed by #6815
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api: vulkan Issues with Vulkan feature: bindless Issues with Bindless Native Feature type: enhancement New feature or request

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@cwfitzgerald
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cwfitzgerald commented Dec 14, 2024

This will let us use higher limits on certain cards. Pre-xe Intel for example allows 1800 sampled textures or 1 million UPDATE_AFTER_BIND sampled textures.

Depends on #6736

@cwfitzgerald cwfitzgerald added api: vulkan Issues with Vulkan feature: bindless Issues with Bindless Native Feature type: enhancement New feature or request labels Dec 14, 2024
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Labels
api: vulkan Issues with Vulkan feature: bindless Issues with Bindless Native Feature type: enhancement New feature or request
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