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Tricky part will be combining non-float values and unpacking into custom type constructors. Might need some kind of traits class or just a bunch of offsetof(Transform, orientation) and a non-type-safe writeTo method.
So more practically (for c++), looking something like:
Channels: stream of values with interpolation
Players: playhead referring to a channel
Connectors: timeline item connecting a player to an output
Working on this in the exp_channel branch.
Would like to be able to write something like:
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