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This way we can eliminate all the if (!battleContext.process) clauses everywhere, which do nothing but make the code more complicated. Supervisor can instead implement a stripped-down version of the Textbox that does nothing more than execute any events, on a (0-time) delay.
The text was updated successfully, but these errors were encountered:
This way we can eliminate all the
if (!battleContext.process)
clauses everywhere, which do nothing but make the code more complicated.Supervisor
can instead implement a stripped-down version of theTextbox
that does nothing more than execute any events, on a (0-time) delay.The text was updated successfully, but these errors were encountered: