What's Changed
- Added missing comma to 3075.xml by @repligator in #6202
- Feat: New GM Commands, princess commands on map menu, graphics for some explosions by @Scoppio in #6183
- Allow pausing a Princess-only game by @SJuliez in #6186
- Allow printing unit list from MM by @pavelbraginskiy in #6190
- add an advanced search for boards to the lobby by @kuronekochomusuke in #6196
- Implement RISC laser pulse module by @neoancient in #6209
- added null check for lastUnitMember by @DM0000 in #6212
- find duplicate boards by @kuronekochomusuke in #6203
- Updated SRMAXHandler to ignore specialty armors. by @stonewall072 in #6201
- Rename TroopSpace to InfantryCompartment by @SJuliez in #6181
- Force generator data role and availability updates by @SuperStucco in #6231
- Issue 6217 - Too many gunners for aerospace in MekHQ - Unified Aerosp… by @psikomonkie in #6218
- fix: stops bays from loading BA and protomek ammunition by @Scoppio in #6220
- Corrects weight and critical slots for BNIU by @sldfgunslinger2766 in #6221
- feat: adds the players team in the BV report by @Scoppio in #6222
- feat: Allows GM to control any bot in the game by @Scoppio in #6223
- Minor changes to allow Capital Missiles to switch modes instantly. by @stonewall072 in #6225
- Fixing bug report #4315 as per updated Errata for TO:AR for IR Sensor by @TenkawaBC in #6227
- Victory and MM scenarios by @SJuliez in #6228
- add additional board auto tags by @kuronekochomusuke in #6216
- Autoresolve support by @Scoppio in #6208
- allow fleeing at end of movement by @kuronekochomusuke in #6230
- dont check for custom deployment zone when in game by @kuronekochomusuke in #6233
- disable reinforce from mul menu item in lobby by @kuronekochomusuke in #6234
- Issue 3018: Fixes Battle Armor Plasma Rifles not applying TacOps opti… by @psikomonkie in #6237
- PR: Issue 3827: Fixes target's side's ECM not effecting sensor spotting by @psikomonkie in #6238
- feat: env var mm.profile=dev makes log print on console by @Scoppio in #6266
- add tag for UnderWaterBridge by @kuronekochomusuke in #6250
- Issue 6224: NPE when air fails maneuver and flies off map by @psikomonkie in #6253
- Force generator math updates by @SuperStucco in #6244
- feat: add new chat commands, updates a bit the commands gui, give nukes to GMs by @Scoppio in #6245
- Issue 1619 RFE: dirt and gravel roads by @psikomonkie in #6246
- Issue 6247:NPE with TacOps Energy Weapons when Changing Firing Mode by @psikomonkie in #6251
- Fix 6240: era-illegal asf bombs [Note: breaks MHQ] by @Sleet01 in #6254
- Add missing name change entries by @SJuliez in #6267
- cleanup board names by @kuronekochomusuke in #6268
- Issue 1437: Check for stacking for elevation 0 Aeros during deployment by @psikomonkie in #6269
- allow aerospace to flee with remaining movement by @kuronekochomusuke in #6270
- feat: config interface extracted by @Scoppio in #6265
- Issue 6264: Destroyed Infantry no longer have negative weight by @psikomonkie in #6263
- Abstract Combat Auto Resolve by @Scoppio in #6280
- fix: following suggestions of improvements from SJuliez by @Scoppio in #6278
- Issue 4259: Fixing Dropship Heat-by-Arc for Players and Princess by @psikomonkie in #6276
- fix: fixes error with wrong type cast on GM commands for nukes and kick by @Scoppio in #6282
- Issue 6281: Entities can no longer spot if evading (TO:AR, 16-17) by @psikomonkie in #6283
- fix: fixes NPE when checking if ejection is possible by @Scoppio in #6284
- Fix #6259 error spam and deployment hang with combined arms forces by @Sleet01 in #6292
- feat: added reference to the log file inside gameLogger by @Scoppio in #6294
- feat: allows gunEmplacement to be converted to Alpha Strike by @Scoppio in #6289
- Issue 6079: Reworded destroyed aero bay door to avoid indefinite article usage by @psikomonkie in #6285
- Issue 6252: Offboard Artillery cannot unjam critted weapons by @psikomonkie in #6286
- Issue 6290: When setting internal for infantry restore field weapons if applicable. by @psikomonkie in #6291
- Issue 6273: Prevent flak from making aimed shots on immobile targets by @psikomonkie in #6298
- Issue MegaMek 3360: Fixed takeoff logic and preventing smoke-assisted landings by @psikomonkie in #6302
- Issue 5115: Added Nova CEWS to getExtraC3BV by @psikomonkie in #6304
- Fixed dirt and gravel roads landing modifiers and interactions with moderate+ rain by @psikomonkie in #6306
- Issue 6305: Partial Cover from water should now apply and hull down should grant a bonus now by @psikomonkie in #6307
- Issue 6271: Offboard units to the North and West will be placed properly by @psikomonkie in #6308
- Issue 2090: /nova chat command now works with non-enemy mechs too, as long as you own at least one by @psikomonkie in #6310
- Rfe 6295: teach princess that leaping is dangerous by @Sleet01 in #6311
- Fixes #6297 Path sprites hidden under units. by @HoneySkull in #6312
- Issue 6277: Fixed the kick command so players (and bots) can be kicked by @psikomonkie in #6314
- Fix 6032: Filter out Aakar font from Java font family names by @Sleet01 in #6318
- fix typo and log errors by @kuronekochomusuke in #6317
- Issue 6293: Prevent NPE when using non-scheduled Nuke by @psikomonkie in #6319
- Fix MML #1667: incorrect cargo bay minimum doors (MM side) by @Sleet01 in #6322
- add indicators heat in the weapon display by @kuronekochomusuke in #6321
- Issue 6324: Prevent NPE when laser bays get mode count by @psikomonkie in #6325
- Log jvm parameters by @kuronekochomusuke in #6326
- prevent player settings crash in-game by @NickAragua in #6329
- fix npe while waiting for point blank shot by @NickAragua in #6330
New Contributors
- @stonewall072 made their first contribution in #6201
- @psikomonkie made their first contribution in #6218
Full Changelog: v0.50.01...v0.50.02