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High Performance CPU/GPU Physically Based Renderer

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AkariRender

High Performance CPU/GPU Physically Based Renderer

AkariRender is a CPU/GPU physically based renderer written in Rust and Vulkan RTX. Previous version with PPG and SMCMC is in legacy-cpp branch.

Features

  • Spectral Rendering
  • Out of Core Rendering
  • Unidirectional Path Tracing
  • Wavefront Path Tracing
  • SPPM
  • BDPT
  • Neural Radiance Cache
  • Quad-BVH
  • Ray Packet Traversal

Build Requirements

If you are using < Windows 10, please upgrade to Windows 10 or above.

  • CMake >3.12
  • clang++ in PATH

Build & Run

cargo build --relase
cargo run --release --bin akr-cli -- -s ./scenes/cbox/cbox.json -r ./scenes/cbox/integrator.json

# On Mac:
cargo run --release --bin akr-cli -- -s ./scenes/cbox/cbox.json -r ./scenes/cbox/integrator.json --as qbvh

# GPU Rendering is broken now
# cargo run --release --features gpu --bin akr-cli -- -s ./scenes/cbox.json -r ./scenes/integrator.json --gpu

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High Performance CPU/GPU Physically Based Renderer

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  • Rust 99.0%
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