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resolves #313 restore ue4-engine image
Also, drop deprecated for more than a year `--no-full`/`--no-minimal` options and just use `--target`.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
{% if combine %} | ||
FROM source as engine | ||
{% else %} | ||
ARG NAMESPACE | ||
ARG TAG | ||
ARG PREREQS_TAG | ||
FROM ${NAMESPACE}/ue4-source:${TAG}-${PREREQS_TAG} | ||
{% endif %} | ||
|
||
# Build UBT and build the Engine | ||
# TODO: Fix UE4 compatibility | ||
# RUN ./Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development -WaitMutex | ||
RUN ./Engine/Build/BatchFiles/Linux/Build.sh UnrealEditor Linux Development -WaitMutex | ||
RUN ./Engine/Build/BatchFiles/Linux/Build.sh ShaderCompileWorker Linux Development -WaitMutex | ||
RUN ./Engine/Build/BatchFiles/Linux/Build.sh UnrealPak Linux Development -WaitMutex |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
# escape=` | ||
{% if combine %} | ||
FROM source as engine | ||
{% else %} | ||
ARG NAMESPACE | ||
ARG TAG | ||
ARG PREREQS_TAG | ||
FROM ${NAMESPACE}/ue4-source:${TAG}-${PREREQS_TAG} | ||
{% endif %} | ||
|
||
# Build UBT and build the Engine | ||
RUN GenerateProjectFiles.bat | ||
# TODO: Fix UE4 compatibility | ||
# RUN .\Engine\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex | ||
RUN .\Engine\Build\BatchFiles\Build.bat UnrealEditor Win64 Development -WaitMutex | ||
RUN .\Engine\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -WaitMutex | ||
RUN .\Engine\Build\BatchFiles\Build.bat UnrealPak Win64 Development -WaitMutex |
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