I'm looking for trends and anomalies regarding game mechanics, themes and player configurations that are unusually popular, umambigously dominant, or underserved. My next level of interest involves games that include a rondel as an action mechanic. Examples are Trajan and Naveagador. Much gratitude to Jeremy Wickman, whose analysis of most enjoyable boardgames from BoardGameGeek provides the baseline here.
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A collection of statistical and visual analyses of the most popular game mechanics and themes on BGG.
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