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Releases: csprance/gecs

3.4.1

04 Jan 23:50
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3.3.0

28 Dec 21:45
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3.2.0

14 Dec 03:00
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3.1.2

03 Dec 15:12
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Fix a small bug with the combine query
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3.1.1

03 Dec 08:09
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Component Queries

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Component Queries

03 Dec 07:37
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Component Queries in GECS

Component Queries provide a powerful way to filter entities not just based on the presence of components but also on the data within those components. This allows for more fine-grained control when querying entities in your game or application.

Introduction

In the Entity-Component-System (ECS) architecture, entities are passive data holders defined by their components. While querying entities based on their components is straightforward, there are cases where you need to filter entities based on the properties of those components.

Component Queries enable you to specify conditions on component properties using comparison operators.

Using Component Queries with QueryBuilder

The QueryBuilder class allows you to construct queries to retrieve entities that match certain criteria. With component queries, you can specify conditions on component properties within with_all and with_any methods.

Syntax

A component query is a Dictionary that maps a component class to a query Dictionary specifying property conditions.

{ ComponentClass: { property_name: { operator: value } } }

Supported Operators

  • _eq: Equal to
  • _ne: Not equal to
  • _gt: Greater than
  • _lt: Less than
  • _gte: Greater than or equal to
  • _lte: Less than or equal to
  • _in: Value is in a list
  • _nin: Value is not in a list

Examples

1. Basic Component Query

Retrieve entities where C_TestC.value is equal to 25.

var result = QueryBuilder.new(world).with_all([
    { C_TestC: { "value": { "_eq": 25 } } }
]).execute()

2. Multiple Conditions on a Single Component

Retrieve entities where C_TestC.value is between 20 and 25.

var result = QueryBuilder.new(world).with_all([
    { C_TestC: { "value": { "_gte": 20, "_lte": 25 } } }
]).execute()

3. Combining Component Queries and Regular Components

Retrieve entities that have C_TestD component and C_TestC.value greater than 20.

var result = QueryBuilder.new(world).with_all([
    C_TestD,
    { C_TestC: { "value": { "_gt": 20 } } }
]).execute()

4. Using with_any with Component Queries

Retrieve entities where C_TestC.value is less than 15 or C_TestD.points is greater than or equal to 100.

var result = QueryBuilder.new(world).with_any([
    { C_TestC: { "value": { "_lt": 15 } } },
    { C_TestD: { "points": { "_gte": 100 } } }
]).execute()

5. Using _in and _nin Operators

Retrieve entities where C_TestC.value is either 10 or 25.

var result = QueryBuilder.new(world).with_all([
    { C_TestC: { "value": { "_in": [10, 25] } } }
]).execute()

6. Complex Queries

Retrieve entities where:

  • C_TestC.value is greater than or equal to 25, and
  • C_TestD.points is greater than 75 or less than 30, and
  • Excludes entities with C_TestE component.
var result = QueryBuilder.new(world).with_all([
    { C_TestC: { "value": { "_gte": 25 } } }
]).with_any([
    { C_TestD: { "points": { "_gt": 75 } } },
    { C_TestD: { "points": { "_lt": 30 } } }
]).with_none([C_TestE]).execute()

Important Notes

  • Component Queries with with_none: Component queries are not supported with the with_none method. This is because querying properties of components that should not exist on the entity doesn't make logical sense. Use with_none to exclude entities that have certain components.

    # Correct usage of with_none
    var result = QueryBuilder.new(world).with_none([C_Inactive]).execute()
  • Empty Queries Match All Instances of the Component

    If you provide an empty query dictionary for a component, it will match all entities that have that component, regardless of its properties.

    # This will match all entities that have C_TestC component
    var result = QueryBuilder.new(world).with_all([
        { C_TestC: {} }
    ]).execute()
  • Non-existent Properties

    If you query a property that doesn't exist on the component, it will not match any entities.

    # Assuming 'non_existent' is not a property of C_TestC
    var result = QueryBuilder.new(world).with_all([
        { C_TestC: { "non_existent": { "_eq": 10 } } }
    ]).execute()
    # result will be empty

Comprehensive Example

Here's a full example demonstrating several component queries:

# Setting up entities with components
var entity1 = Entity.new()
entity1.add_component(C_TestC.new(25))
entity1.add_component(C_TestD.new(100))

var entity2 = Entity.new()
entity2.add_component(C_TestC.new(10))
entity2.add_component(C_TestD.new(50))

var entity3 = Entity.new()
entity3.add_component(C_TestC.new(25))
entity3.add_component(C_TestD.new(25))

var entity4 = Entity.new()
entity4.add_component(C_TestC.new(30))

world.add_entity(entity1)
world.add_entity(entity2)
world.add_entity(entity3)
world.add_entity(entity4)

# Query: Entities with C_TestC.value == 25 and C_TestD.points > 50
var result = QueryBuilder.new(world).with_all([
    { C_TestC: { "value": { "_eq": 25 } } },
    { C_TestD: { "points": { "_gt": 50 } } }
]).execute()
# result will include entity1

Conclusion

Component Queries extend the querying capabilities of the GECS framework by allowing you to filter entities based on component data. By utilizing the supported operators and combining component queries with traditional component filters, you can precisely target the entities you need for your game's logic.

For more information on how to use the QueryBuilder, refer to the query_builder.gd documentation and the test cases in test_query_builder.gd.

Full Changelog: 3.0.0...3.1.0

3.0.0 - Relationships!

29 Nov 15:56
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This release contains the first version of relationships.
With some first draft of a reverse relationship.

Relationships

Link entities together

What are relationships in GECS?

In GECS relationships consist of two parts, a component and an entity. The component represents the relationship, the entity specifies the entity it has a relationship with.

Relationships allow you to easily associate things together and simplify querying for data by being able to use relationships as a way to search in addition to normal query methods.

Definitions

Name Description
Relationship A relationship that can be added and removed
Pair Relationship with two elements
Relation The first element of a pair
Target The second element of a pair
Source Entity which a relationship is added
# Create a new relationship
Relationship.new(C_Relation, E_Target)
# c_likes.gd
class_name C_Likes
extends Component
# c_loves.gd
class_name C_Loves
extends Component
# c_eats.gd
class_name C_Eats
extends Component

@export var quantity :int = 1

func _init(qty: int = quantity):
    quantity = qty
# e_food.gd
class_name Food
extends Entity
# example.gd
# Create our entities
var e_bob = Person.new()
var e_alice = Person.new()
var e_heather = Person.new()
var e_apple = Food.new()

world.add_entity(e_bob)
world.add_entity(e_alice)
world.add_entity(e_heather)
world.add_entity(e_apple)

# Create our relationships
# bob likes alice
e_bob.add_relationship(Relationship.new(C_Likes.new(), e_alice))
# alice loves heather
e_alice.add_relationship(Relationship.new(C_Loves.new(), e_heather))
# heather likes food
e_heather.add_relationship(Relationship.new(C_Likes.new(), Food))
# heather eats 5 apples
e_heather.add_relationship(Relationship.new(C_Eats.new(5), e_apple))
# Alice attacks all food
e_alice.add_relationship(Relationship.new(C_IsAttacking.new(), Food))
# bob cries in front of everyone
e_bob.add_relationship(Relationship.new(C_IsCryingInFrontOf.new(), Person))

Relationship Queries

We can then query for these relationships in the following ways

  • Relation: A component type, or an instanced component with data
  • Target: Either a reference to an entity, or the entity archetype.
# Any entity that likes alice
ECS.world.query.with_relationship([Relationship.new(C_Likes.new(), e_alice)]).execute()
# Any entity with any relations toward heather
ECS.world.query.with_relationship([Relationship.new(null, e_heather)]).execute()
# Any entity with any relations toward heather that don't have any relationships with bob
ECS.world.query.with_relationship([Rel.new(ECS.WildCard.Relation, e_heather)]).without_relationship([Rel.new(C_Likes, e_bob)])
# Any entity that eats 5 apples
ECS.world.query.with_relationship([Relationship.new(C_Eats.new(5), e_apple)]).execute()
# any entity that likes the food entity archetype
ECS.world.query.with_relationship([Relationship.new(C_Eats.new(5), e_apple)]).execute()
# Any entity that likes anything
ECS.world.query.with_relationship([Relationship.new(C_Likes.new(), null)]).execute()
ECS.world.query.with_relationship([Relationship.new(C_Likes.new())]).execute()
# Any entity with any relation to Food archetype
ECS.world.query.with_relationship([Relationship.new(null, Food)]).execute()
# Food being attacked
ECS.world.query.with_reverse_relationship([Relationship.new(C_IsAttacking.new())]).execute()

Relationship Wildcards

When querying for relationship pairs, it can be helpful to find all entities for a given relation or target. To accomplish this, we can use a wildcard expression: ECS.wildcard

There are two places it can be used in a Relationship and not in both places at once:

  • The Relation
  • The Target

Omitting the target in a a pair implicitly indicates ECS.wildcard

You can also just use null in place of ECS.wildcard (Since that's all it is anyways)

Check out the docs for more info.
https://github.com/csprance/gecs/blob/zombies-ate-my-neighbors/addons/gecs/RELATIONSHIPS.md

Full Changelog: 2.1.0...3.0.0

2.1.0

27 Nov 18:59
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Major release before relationships

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2.0.0

20 Nov 07:44
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What's Changed

Full Changelog: https://github.com/csprance/gecs/commits/2.0.0