A recreation of the cel-shading art style found in games such as Zelda: Breath of the Wild.
A cel-shaded aesthetic can help make your game visually distinct from other styles like photorealism. This effect uses Shader Graph with some custom lighting code to tweak Unity's lighting so that it appears cel-shaded.
This project was created using Unity 2020.2.1f1 and Universal Render Pipeline 10.2.2.
This project and the corresponding tutorial was created by Daniel Ilett.
This effect is based on work by others. Check them out for more information!
This project was released publicly on July 12th 2021 alongside a YouTube tutorial outlining the steps taken to make the effect.