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* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <[email protected]>
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Original file line number | Diff line number | Diff line change |
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use rapier2d::prelude::*; | ||
use rapier_testbed2d::Testbed; | ||
|
||
pub fn init_world(testbed: &mut Testbed) { | ||
/* | ||
* World | ||
*/ | ||
let mut bodies = RigidBodySet::new(); | ||
let mut colliders = ColliderSet::new(); | ||
let impulse_joints = ImpulseJointSet::new(); | ||
let multibody_joints = MultibodyJointSet::new(); | ||
|
||
let rad = 1.0; | ||
let collider = ColliderBuilder::ball(rad); | ||
|
||
let count = 100; | ||
for x in 0..count { | ||
for y in 0..count { | ||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![ | ||
(x as f32 - count as f32 / 2.0) * rad * 3.0, | ||
(y as f32 - count as f32 / 2.0) * rad * 3.0 | ||
]); | ||
let handle = bodies.insert(rigid_body); | ||
colliders.insert_with_parent(collider.clone(), handle, &mut bodies); | ||
testbed.set_initial_body_color( | ||
handle, | ||
[ | ||
x as f32 / count as f32, | ||
(count - y) as f32 / count as f32, | ||
0.5, | ||
], | ||
); | ||
} | ||
} | ||
|
||
/* | ||
* Set up the testbed. | ||
*/ | ||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); | ||
testbed.look_at(point![0.0, 0.0], 50.0); | ||
|
||
testbed.add_callback(move |graphics, physics, _, run| { | ||
let slow_time = run.timestep_id as f32 / 3.0; | ||
let intersection = physics.query_pipeline.intersection_with_shape( | ||
&physics.bodies, | ||
&physics.colliders, | ||
&Isometry::translation(slow_time.cos() * 10.0, slow_time.sin() * 10.0), | ||
&Ball::new(rad / 2.0), | ||
QueryFilter::default(), | ||
); | ||
|
||
if let Some(graphics) = graphics { | ||
for (handle, _) in physics.bodies.iter() { | ||
graphics.set_body_color(handle, [0.5, 0.5, 0.5]); | ||
} | ||
if let Some(intersection) = intersection { | ||
let collider = physics.colliders.get(intersection).unwrap(); | ||
let body_handle = collider.parent().unwrap(); | ||
|
||
graphics.set_body_color(body_handle, [1.0, 0.0, 0.0]); | ||
} | ||
} | ||
}); | ||
} |
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