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Merge pull request #3 from shader-slang/sever_client_implementation
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Sever client implementation
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pmistryNV authored Mar 1, 2024
2 parents 4d1a6bb + 9bfce2e commit 128e602
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -151,7 +151,7 @@ endif()
include_directories(${PNG_INCLUDE_PATH})

# slang
# add_subdirectory(external/slang EXCLUDE_FROM_ALL)
add_subdirectory(external/slang EXCLUDE_FROM_ALL)
include_directories(external/slang/src)

# DRM (Direct Rendering Manager) Headers
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14 changes: 0 additions & 14 deletions build/external/vulkancts/modules/vulkan/Release/test.slang

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249 changes: 208 additions & 41 deletions build/external/vulkancts/modules/vulkan/Release/test.slang.comp
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@@ -1,53 +1,220 @@
#version 450
#extension GL_EXT_gpu_shader5 : require
layout(set = 1, binding = 0, std430) buffer AtomicBuffer { highp uint counter[4]; };

#extension GL_EXT_shader_16bit_storage : enable
#extension GL_EXT_shader_8bit_storage : enable
#extension GL_EXT_scalar_block_layout : enable
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_nonuniform_qualifier : enable
layout(local_size_x = 1) in;

struct Inputs
{
highp int index0;
highp int index1;
highp int index2;
highp int index3;
};
struct Outputs
{
highp uint result0;
highp uint result1;
highp uint result2;
highp uint result3;
};
layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; };

layout(set = 0, binding = 0, std430) buffer InBuffer
struct S
{
Inputs inputs[];
highp ivec3 a;
mediump mat3 b[4];
highp vec4 c;
};
layout(set = 0, binding = 1, std430) buffer OutBuffer
layout(scalar, binding = 1) buffer Block
{
Outputs outputs[];
};
lowp uint u;
S s[3];
mediump vec4 v;
} block[3];

bool compare_float (highp float a, highp float b) { return abs(a - b) < 0.05; }
bool compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z); }
bool compare_vec4 (highp vec4 a, highp vec4 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z)&&compare_float(a.w, b.w); }
bool compare_mat3 (highp mat3 a, highp mat3 b) { return compare_vec3(a[0], b[0])&&compare_vec3(a[1], b[1])&&compare_vec3(a[2], b[2]); }
bool compare_ivec3 (highp ivec3 a, highp ivec3 b) { return a == b; }
bool compare_uint (highp uint a, highp uint b) { return a == b; }

void main (void)
{
uint invocationNdx = gl_NumWorkGroups.x*gl_NumWorkGroups.y*gl_WorkGroupID.z
+ gl_NumWorkGroups.x*gl_WorkGroupID.y + gl_WorkGroupID.x;
int index0 = int(inputs[invocationNdx].index0);
int index1 = int(inputs[invocationNdx].index1);
int index2 = int(inputs[invocationNdx].index2);
int index3 = int(inputs[invocationNdx].index3);
uint result0;
uint result1;
uint result2;
uint result3;

result0 = atomicAdd(counter[index0], uint(1));
result1 = atomicAdd(counter[index1], uint(1));
result2 = atomicAdd(counter[index2], uint(1));
result3 = atomicAdd(counter[index3], uint(1));
bool allOk = true;
allOk = compare_ivec3((block[0].s[0].a), ivec3(-7, 5, -3)) && allOk;
allOk = compare_mat3(block[0].s[0].b[0], mat3(-9.0, 7.0, -8.0, 3.0, -4.0, 4.0, -1.0, -8.0, 0.0)) && allOk;
allOk = compare_mat3(block[0].s[0].b[1], mat3(6.0, -4.0, -5.0, 0.0, -4.0, 6.0, 9.0, 1.0, 8.0)) && allOk;
allOk = compare_mat3(block[0].s[0].b[2], mat3(-2.0, -9.0, -5.0, 3.0, -9.0, 6.0, -3.0, 8.0, -3.0)) && allOk;
allOk = compare_mat3(block[0].s[0].b[3], mat3(1.0, -5.0, 2.0, 1.0, 8.0, 5.0, -1.0, -3.0, -8.0)) && allOk;
allOk = compare_vec4((block[0].s[0].c), vec4(-9.0, -6.0, 7.0, 1.0)) && allOk;
allOk = compare_ivec3((block[0].s[1].a), ivec3(-9, -7, -5)) && allOk;
allOk = compare_mat3(block[0].s[1].b[0], mat3(-4.0, -8.0, -9.0, -3.0, -1.0, -8.0, 0.0, -7.0, -5.0)) && allOk;
allOk = compare_mat3(block[0].s[1].b[1], mat3(3.0, 3.0, 7.0, 8.0, 0.0, 5.0, 0.0, -2.0, -2.0)) && allOk;
allOk = compare_mat3(block[0].s[1].b[2], mat3(-8.0, 1.0, 5.0, 1.0, 9.0, -9.0, 9.0, 2.0, -4.0)) && allOk;
allOk = compare_mat3(block[0].s[1].b[3], mat3(7.0, -9.0, 0.0, -9.0, 0.0, 5.0, -8.0, 2.0, 6.0)) && allOk;
allOk = compare_vec4((block[0].s[1].c), vec4(0.0, 6.0, -2.0, -2.0)) && allOk;
allOk = compare_ivec3((block[0].s[2].a), ivec3(1, -9, -1)) && allOk;
allOk = compare_mat3(block[0].s[2].b[0], mat3(1.0, 6.0, -9.0, 3.0, 7.0, -4.0, 1.0, 1.0, -4.0)) && allOk;
allOk = compare_mat3(block[0].s[2].b[1], mat3(0.0, -4.0, -7.0, -8.0, -8.0, 6.0, 7.0, 2.0, -8.0)) && allOk;
allOk = compare_mat3(block[0].s[2].b[2], mat3(-7.0, 8.0, -9.0, 3.0, 0.0, 3.0, -2.0, -8.0, -9.0)) && allOk;
allOk = compare_mat3(block[0].s[2].b[3], mat3(-2.0, -6.0, 0.0, -9.0, 5.0, -4.0, -9.0, 6.0, 3.0)) && allOk;
allOk = compare_vec4((block[0].s[2].c), vec4(-3.0, 4.0, 3.0, 6.0)) && allOk;
allOk = compare_ivec3((block[1].s[0].a), ivec3(1, -1, -5)) && allOk;
allOk = compare_mat3(block[1].s[0].b[0], mat3(-6.0, 0.0, 8.0, 7.0, -7.0, 7.0, -6.0, 8.0, 3.0)) && allOk;
allOk = compare_mat3(block[1].s[0].b[1], mat3(8.0, 6.0, -4.0, 3.0, 6.0, 5.0, -3.0, 1.0, -4.0)) && allOk;
allOk = compare_mat3(block[1].s[0].b[2], mat3(4.0, -1.0, 9.0, 4.0, -6.0, -2.0, 2.0, 6.0, 2.0)) && allOk;
allOk = compare_mat3(block[1].s[0].b[3], mat3(-3.0, 2.0, -4.0, -9.0, 5.0, -6.0, 4.0, 2.0, 7.0)) && allOk;
allOk = compare_vec4((block[1].s[0].c), vec4(-1.0, 2.0, 8.0, -6.0)) && allOk;
allOk = compare_ivec3((block[1].s[1].a), ivec3(-4, 0, 2)) && allOk;
allOk = compare_mat3(block[1].s[1].b[0], mat3(9.0, 3.0, 4.0, -3.0, -5.0, 8.0, 2.0, -1.0, 3.0)) && allOk;
allOk = compare_mat3(block[1].s[1].b[1], mat3(0.0, 4.0, 2.0, 8.0, 9.0, -7.0, 3.0, -6.0, 7.0)) && allOk;
allOk = compare_mat3(block[1].s[1].b[2], mat3(-4.0, 3.0, -4.0, -1.0, 3.0, -8.0, 0.0, 4.0, -9.0)) && allOk;
allOk = compare_mat3(block[1].s[1].b[3], mat3(-9.0, -8.0, -4.0, 0.0, -8.0, -5.0, -6.0, -6.0, -1.0)) && allOk;
allOk = compare_vec4((block[1].s[1].c), vec4(0.0, -3.0, 7.0, 9.0)) && allOk;
allOk = compare_ivec3((block[1].s[2].a), ivec3(1, 5, -6)) && allOk;
allOk = compare_mat3(block[1].s[2].b[0], mat3(6.0, 8.0, 2.0, -2.0, -9.0, -7.0, 8.0, 6.0, -3.0)) && allOk;
allOk = compare_mat3(block[1].s[2].b[1], mat3(-4.0, 9.0, -7.0, 4.0, 0.0, 9.0, 9.0, 5.0, 2.0)) && allOk;
allOk = compare_mat3(block[1].s[2].b[2], mat3(-4.0, 3.0, -4.0, -5.0, -1.0, 0.0, -9.0, -2.0, 5.0)) && allOk;
allOk = compare_mat3(block[1].s[2].b[3], mat3(-9.0, 0.0, -3.0, 2.0, -7.0, -9.0, 3.0, 0.0, 2.0)) && allOk;
allOk = compare_vec4((block[1].s[2].c), vec4(7.0, -7.0, -2.0, 2.0)) && allOk;
allOk = compare_ivec3((block[2].s[0].a), ivec3(4, -2, 8)) && allOk;
allOk = compare_mat3(block[2].s[0].b[0], mat3(-7.0, 0.0, -8.0, -1.0, 2.0, 6.0, 6.0, 6.0, 1.0)) && allOk;
allOk = compare_mat3(block[2].s[0].b[1], mat3(2.0, -8.0, 2.0, 4.0, -9.0, 2.0, -3.0, -4.0, -2.0)) && allOk;
allOk = compare_mat3(block[2].s[0].b[2], mat3(2.0, 6.0, 2.0, -5.0, 9.0, -9.0, 1.0, 2.0, 9.0)) && allOk;
allOk = compare_mat3(block[2].s[0].b[3], mat3(3.0, -2.0, 1.0, -6.0, -5.0, 7.0, -9.0, -4.0, -7.0)) && allOk;
allOk = compare_vec4((block[2].s[0].c), vec4(-8.0, -6.0, 6.0, 4.0)) && allOk;
allOk = compare_ivec3((block[2].s[1].a), ivec3(-7, 9, -8)) && allOk;
allOk = compare_mat3(block[2].s[1].b[0], mat3(-2.0, -8.0, 6.0, 0.0, 7.0, -4.0, 1.0, 7.0, 0.0)) && allOk;
allOk = compare_mat3(block[2].s[1].b[1], mat3(-5.0, -2.0, 6.0, -3.0, -7.0, 8.0, -8.0, 5.0, -8.0)) && allOk;
allOk = compare_mat3(block[2].s[1].b[2], mat3(8.0, -3.0, -1.0, 1.0, 0.0, 6.0, -7.0, 7.0, 5.0)) && allOk;
allOk = compare_mat3(block[2].s[1].b[3], mat3(-5.0, 6.0, 3.0, 1.0, 7.0, -4.0, -7.0, 0.0, 8.0)) && allOk;
allOk = compare_vec4((block[2].s[1].c), vec4(3.0, 2.0, -6.0, -9.0)) && allOk;
allOk = compare_ivec3((block[2].s[2].a), ivec3(-4, -6, -5)) && allOk;
allOk = compare_mat3(block[2].s[2].b[0], mat3(4.0, 0.0, 6.0, -2.0, -6.0, 4.0, 4.0, -9.0, 4.0)) && allOk;
allOk = compare_mat3(block[2].s[2].b[1], mat3(4.0, 8.0, -9.0, 6.0, -5.0, -6.0, 1.0, -4.0, 2.0)) && allOk;
allOk = compare_mat3(block[2].s[2].b[2], mat3(-8.0, -5.0, 5.0, -9.0, -6.0, 2.0, 9.0, 5.0, 2.0)) && allOk;
allOk = compare_mat3(block[2].s[2].b[3], mat3(6.0, 2.0, 2.0, 9.0, 0.0, 5.0, -5.0, 2.0, -3.0)) && allOk;
allOk = compare_vec4((block[2].s[2].c), vec4(5.0, 5.0, 4.0, 3.0)) && allOk;
if (allOk)
ac_numPassed++;

outputs[invocationNdx].result0 = result0;
outputs[invocationNdx].result1 = result1;
outputs[invocationNdx].result2 = result2;
outputs[invocationNdx].result3 = result3;
block[0].s[0].a = (ivec3(1, 0, -9));
block[0].s[0].b[0][0] = (vec3(-8.0, 9.0, 4.0));
block[0].s[0].b[0][1] = (vec3(-7.0, -4.0, -4.0));
block[0].s[0].b[0][2] = (vec3(-1.0, 1.0, 6.0));
block[0].s[0].b[1][0] = (vec3(1.0, -8.0, -5.0));
block[0].s[0].b[1][1] = (vec3(-4.0, -6.0, -5.0));
block[0].s[0].b[1][2] = (vec3(5.0, 6.0, 9.0));
block[0].s[0].b[2][0] = (vec3(-6.0, -4.0, 0.0));
block[0].s[0].b[2][1] = (vec3(-8.0, 5.0, 8.0));
block[0].s[0].b[2][2] = (vec3(9.0, -4.0, -7.0));
block[0].s[0].b[3][0] = (vec3(-8.0, -5.0, -4.0));
block[0].s[0].b[3][1] = (vec3(-9.0, 8.0, -1.0));
block[0].s[0].b[3][2] = (vec3(-6.0, 9.0, 2.0));
block[0].s[0].c = (vec4(-1.0, 2.0, -2.0, 7.0));
block[0].s[1].a = (ivec3(-4, -7, 3));
block[0].s[1].b[0][0] = (vec3(-1.0, -7.0, -5.0));
block[0].s[1].b[0][1] = (vec3(-4.0, -8.0, -3.0));
block[0].s[1].b[0][2] = (vec3(-6.0, -8.0, 5.0));
block[0].s[1].b[1][0] = (vec3(5.0, 5.0, 0.0));
block[0].s[1].b[1][1] = (vec3(9.0, -9.0, -5.0));
block[0].s[1].b[1][2] = (vec3(7.0, -7.0, 8.0));
block[0].s[1].b[2][0] = (vec3(0.0, -1.0, 3.0));
block[0].s[1].b[2][1] = (vec3(9.0, 1.0, 1.0));
block[0].s[1].b[2][2] = (vec3(-8.0, 7.0, 8.0));
block[0].s[1].b[3][0] = (vec3(3.0, 4.0, 7.0));
block[0].s[1].b[3][1] = (vec3(5.0, 6.0, 4.0));
block[0].s[1].b[3][2] = (vec3(0.0, -1.0, -2.0));
block[0].s[1].c = (vec4(-7.0, 7.0, 3.0, -8.0));
block[0].s[2].a = (ivec3(-8, 0, -3));
block[0].s[2].b[0][0] = (vec3(-7.0, -8.0, 7.0));
block[0].s[2].b[0][1] = (vec3(-9.0, 4.0, 6.0));
block[0].s[2].b[0][2] = (vec3(3.0, 7.0, -6.0));
block[0].s[2].b[1][0] = (vec3(1.0, -5.0, -4.0));
block[0].s[2].b[1][1] = (vec3(0.0, -6.0, 9.0));
block[0].s[2].b[1][2] = (vec3(1.0, 7.0, 6.0));
block[0].s[2].b[2][0] = (vec3(8.0, 1.0, -2.0));
block[0].s[2].b[2][1] = (vec3(-9.0, 5.0, -7.0));
block[0].s[2].b[2][2] = (vec3(8.0, 5.0, 0.0));
block[0].s[2].b[3][0] = (vec3(9.0, 6.0, 0.0));
block[0].s[2].b[3][1] = (vec3(6.0, -9.0, 0.0));
block[0].s[2].b[3][2] = (vec3(-4.0, 2.0, -7.0));
block[0].s[2].c = (vec4(-8.0, 2.0, 2.0, 0.0));
block[0].v = (vec4(-4.0, -7.0, 6.0, 5.0));
block[1].s[0].a = (ivec3(-9, 5, -5));
block[1].s[0].b[0][0] = (vec3(8.0, 9.0, 2.0));
block[1].s[0].b[0][1] = (vec3(-4.0, -8.0, 3.0));
block[1].s[0].b[0][2] = (vec3(-3.0, -6.0, -3.0));
block[1].s[0].b[1][0] = (vec3(-5.0, -9.0, 9.0));
block[1].s[0].b[1][1] = (vec3(-2.0, 1.0, -5.0));
block[1].s[0].b[1][2] = (vec3(0.0, 7.0, -2.0));
block[1].s[0].b[2][0] = (vec3(-7.0, -7.0, 5.0));
block[1].s[0].b[2][1] = (vec3(-3.0, -2.0, -6.0));
block[1].s[0].b[2][2] = (vec3(3.0, -8.0, 4.0));
block[1].s[0].b[3][0] = (vec3(2.0, -9.0, 3.0));
block[1].s[0].b[3][1] = (vec3(2.0, -2.0, 9.0));
block[1].s[0].b[3][2] = (vec3(-8.0, -5.0, -8.0));
block[1].s[0].c = (vec4(0.0, 7.0, 7.0, 7.0));
block[1].s[1].a = (ivec3(0, -3, 0));
block[1].s[1].b[0][0] = (vec3(-2.0, 8.0, 7.0));
block[1].s[1].b[0][1] = (vec3(6.0, -4.0, 3.0));
block[1].s[1].b[0][2] = (vec3(3.0, 3.0, -8.0));
block[1].s[1].b[1][0] = (vec3(3.0, -3.0, -1.0));
block[1].s[1].b[1][1] = (vec3(-4.0, 9.0, -7.0));
block[1].s[1].b[1][2] = (vec3(-1.0, -2.0, -5.0));
block[1].s[1].b[2][0] = (vec3(-7.0, -6.0, 3.0));
block[1].s[1].b[2][1] = (vec3(5.0, -5.0, 6.0));
block[1].s[1].b[2][2] = (vec3(-1.0, 5.0, -3.0));
block[1].s[1].b[3][0] = (vec3(-7.0, -8.0, 7.0));
block[1].s[1].b[3][1] = (vec3(1.0, 6.0, 9.0));
block[1].s[1].b[3][2] = (vec3(-9.0, 3.0, -9.0));
block[1].s[1].c = (vec4(-8.0, 2.0, -4.0, -3.0));
block[1].s[2].a = (ivec3(6, -3, 0));
block[1].s[2].b[0][0] = (vec3(-5.0, -7.0, -5.0));
block[1].s[2].b[0][1] = (vec3(0.0, -4.0, 6.0));
block[1].s[2].b[0][2] = (vec3(1.0, -9.0, 8.0));
block[1].s[2].b[1][0] = (vec3(-2.0, -4.0, 5.0));
block[1].s[2].b[1][1] = (vec3(0.0, -6.0, 1.0));
block[1].s[2].b[1][2] = (vec3(-2.0, 0.0, -6.0));
block[1].s[2].b[2][0] = (vec3(-8.0, 3.0, 8.0));
block[1].s[2].b[2][1] = (vec3(8.0, -8.0, -4.0));
block[1].s[2].b[2][2] = (vec3(-3.0, -6.0, 0.0));
block[1].s[2].b[3][0] = (vec3(-1.0, 0.0, -7.0));
block[1].s[2].b[3][1] = (vec3(-8.0, -9.0, 3.0));
block[1].s[2].b[3][2] = (vec3(4.0, -9.0, 2.0));
block[1].s[2].c = (vec4(0.0, 2.0, 4.0, 6.0));
block[1].v = (vec4(-3.0, 0.0, 2.0, 2.0));
block[2].s[0].a = (ivec3(-4, 2, 0));
block[2].s[0].b[0][0] = (vec3(-9.0, -4.0, 5.0));
block[2].s[0].b[0][1] = (vec3(2.0, 9.0, -6.0));
block[2].s[0].b[0][2] = (vec3(-8.0, -5.0, 9.0));
block[2].s[0].b[1][0] = (vec3(8.0, -8.0, 2.0));
block[2].s[0].b[1][1] = (vec3(0.0, 9.0, -4.0));
block[2].s[0].b[1][2] = (vec3(3.0, -3.0, -9.0));
block[2].s[0].b[2][0] = (vec3(-4.0, -1.0, -1.0));
block[2].s[0].b[2][1] = (vec3(6.0, 8.0, -2.0));
block[2].s[0].b[2][2] = (vec3(-4.0, -2.0, -5.0));
block[2].s[0].b[3][0] = (vec3(0.0, 9.0, -6.0));
block[2].s[0].b[3][1] = (vec3(5.0, -6.0, -1.0));
block[2].s[0].b[3][2] = (vec3(-5.0, 2.0, 7.0));
block[2].s[0].c = (vec4(-3.0, 3.0, 1.0, -9.0));
block[2].s[1].a = (ivec3(-3, 1, 9));
block[2].s[1].b[0][0] = (vec3(-9.0, 4.0, -1.0));
block[2].s[1].b[0][1] = (vec3(-5.0, -6.0, 6.0));
block[2].s[1].b[0][2] = (vec3(-4.0, -7.0, 4.0));
block[2].s[1].b[1][0] = (vec3(1.0, -7.0, 8.0));
block[2].s[1].b[1][1] = (vec3(6.0, -9.0, 5.0));
block[2].s[1].b[1][2] = (vec3(3.0, -1.0, 8.0));
block[2].s[1].b[2][0] = (vec3(9.0, -9.0, 9.0));
block[2].s[1].b[2][1] = (vec3(0.0, 7.0, -5.0));
block[2].s[1].b[2][2] = (vec3(-9.0, -5.0, 3.0));
block[2].s[1].b[3][0] = (vec3(3.0, 4.0, 0.0));
block[2].s[1].b[3][1] = (vec3(0.0, 1.0, -3.0));
block[2].s[1].b[3][2] = (vec3(9.0, -3.0, -5.0));
block[2].s[1].c = (vec4(9.0, -3.0, 2.0, -3.0));
block[2].s[2].a = (ivec3(-4, -9, -2));
block[2].s[2].b[0][0] = (vec3(9.0, 6.0, 9.0));
block[2].s[2].b[0][1] = (vec3(-8.0, -8.0, 8.0));
block[2].s[2].b[0][2] = (vec3(-2.0, -1.0, 6.0));
block[2].s[2].b[1][0] = (vec3(8.0, -7.0, -4.0));
block[2].s[2].b[1][1] = (vec3(1.0, -9.0, -8.0));
block[2].s[2].b[1][2] = (vec3(8.0, -5.0, -3.0));
block[2].s[2].b[2][0] = (vec3(2.0, 5.0, -2.0));
block[2].s[2].b[2][1] = (vec3(-6.0, -9.0, 8.0));
block[2].s[2].b[2][2] = (vec3(-4.0, -4.0, -9.0));
block[2].s[2].b[3][0] = (vec3(6.0, 4.0, 8.0));
block[2].s[2].b[3][1] = (vec3(8.0, 2.0, 1.0));
block[2].s[2].b[3][2] = (vec3(7.0, 2.0, 1.0));
block[2].s[2].c = (vec4(3.0, -7.0, -5.0, 2.0));
block[2].v = (vec4(-1.0, -7.0, -6.0, 9.0));
}
10 changes: 0 additions & 10 deletions build/external/vulkancts/modules/vulkan/Release/test.slang.frag

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38 changes: 0 additions & 38 deletions build/external/vulkancts/modules/vulkan/Release/test.slang.geom

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12 changes: 0 additions & 12 deletions build/external/vulkancts/modules/vulkan/Release/test.slang.vert

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9 changes: 9 additions & 0 deletions external/slang/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
# cmake file for slang/CTS

# cmake_minimum_required(VERSION 3.20)

#set(ABS_SLANG_SRC_PATH ${CMAKE_CURRENT_SOURCE_DIR}/src)

#add_subdirectory(${ABS_SLANG_SRC_PATH})

#set(SLANG_SLANG_LLVM_FLAVOR DISABLE)
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