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Issues list

Thread 'wgpu-hal WGL Instance Thread' has overflowed its stack A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17221 opened Jan 7, 2025 by jhuntley
Updating Image::data does not change how the image is displayed in StandardMaterial. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17220 opened Jan 7, 2025 by mintlu8
Ghost-enabled iterator can be optimized by using the design of TextSpanIter. A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17201 opened Jan 6, 2025 by alice-i-cecile
Can't save baselines when benchmarking C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17200 opened Jan 6, 2025 by hymm
The bevy_render::camera::camera module shares its name with its parent module A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17196 opened Jan 6, 2025 by LikeLakers2
Provide a fallible map_entity api A-ECS Entities, components, systems, and events A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#17193 opened Jan 6, 2025 by cBournhonesque
Rename animated fox examples to better communicate their purpose A-Animation Make things move and change over time C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17192 opened Jan 6, 2025 by alice-i-cecile
add_observer(s) should accept a tuple of observers akin to add_systems or add_systems should allow for observers C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17190 opened Jan 6, 2025 by BobG1983
Window size isn't correct until second frame when scale factor is overridden A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17188 opened Jan 6, 2025 by rparrett
Make entity observers more explicit A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17187 opened Jan 6, 2025 by Demiu
many_cameras_lights should use same window settings as other stress tests A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17183 opened Jan 6, 2025 by rparrett
Update propogate_transforms to only visit the transforms of entities that have changed A-ECS Entities, components, systems, and events A-Transform Translations, rotations and scales D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17181 opened Jan 6, 2025 by BenjaminBrienen
Tangents are not updated when transforming a Mesh A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17170 opened Jan 5, 2025 by MatrixDev
Steam Deck crash on startup since winit 0.30 update A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17168 opened Jan 5, 2025 by GitGhillie
Multiple examples don't work on 0.15 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples O-Web Specific to web (WASM) builds O-WebGL2 Specific to the WebGL2 render API P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17167 opened Jan 5, 2025 by chamaloriz
Confusing trait bounds on MaterialPlugin A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17165 opened Jan 5, 2025 by Lege19
example running on runner ubuntu-latest fails because of system dependency change A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17164 opened Jan 5, 2025 by mockersf
Add configurable depth / world space coordinates for 2D gizmos A-Gizmos Visual editor and debug gizmos C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17152 opened Jan 5, 2025 by alice-i-cecile
Need Doc to explain why The loop for MinimalPlugins runs as fast as possible A-App Bevy apps and plugins C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17147 opened Jan 4, 2025 by alexniver
Allow users to provide image dimensions type/layers count in ImageLoaderSettings A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17145 opened Jan 4, 2025 by MatrixDev
Fallible systems spamming warning log statements A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#17144 opened Jan 4, 2025 by Testare
Allow to mutably query for immutable components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17141 opened Jan 4, 2025 by vil-mo
Bevy 0.15.1 change to fallible systems breaks projects A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#17138 opened Jan 4, 2025 by Schmarni-Dev 0.15.2
Custom entity visibility system. A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17133 opened Jan 3, 2025 by Phoqinu
Allow pipeline specialization with extra mutable data A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17132 opened Jan 3, 2025 by djeedai
ProTip! Updated in the last three days: updated:>2025-01-04.