-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Issues: bevyengine/bevy
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Thread 'wgpu-hal WGL Instance Thread' has overflowed its stack
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17221
opened Jan 7, 2025 by
jhuntley
Updating Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Image::data
does not change how the image is displayed in StandardMaterial
.
A-Rendering
#17220
opened Jan 7, 2025 by
mintlu8
Ghost-enabled iterator can be optimized by using the design of Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
TextSpanIter
.
A-UI
#17201
opened Jan 6, 2025 by
alice-i-cecile
Can't save baselines when benchmarking
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17200
opened Jan 6, 2025 by
hymm
The Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
bevy_render::camera::camera
module shares its name with its parent module
A-Rendering
#17196
opened Jan 6, 2025 by
LikeLakers2
Provide a fallible map_entity api
A-ECS
Entities, components, systems, and events
A-Networking
Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#17193
opened Jan 6, 2025 by
cBournhonesque
Rename animated fox examples to better communicate their purpose
A-Animation
Make things move and change over time
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17192
opened Jan 6, 2025 by
alice-i-cecile
add_observer(s) should accept a tuple of observers akin to add_systems or add_systems should allow for observers
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17190
opened Jan 6, 2025 by
BobG1983
Window size isn't correct until second frame when scale factor is overridden
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17188
opened Jan 6, 2025 by
rparrett
Make entity observers more explicit
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17187
opened Jan 6, 2025 by
Demiu
many_cameras_lights
should use same window settings as other stress tests
A-Windowing
#17183
opened Jan 6, 2025 by
rparrett
Update propogate_transforms to only visit the transforms of entities that have changed
A-ECS
Entities, components, systems, and events
A-Transform
Translations, rotations and scales
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17181
opened Jan 6, 2025 by
BenjaminBrienen
Tangents are not updated when transforming a Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Mesh
A-Rendering
#17170
opened Jan 5, 2025 by
MatrixDev
Steam Deck crash on startup since winit 0.30 update
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17168
opened Jan 5, 2025 by
GitGhillie
Multiple examples don't work on 0.15
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-Web
Specific to web (WASM) builds
O-WebGL2
Specific to the WebGL2 render API
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17167
opened Jan 5, 2025 by
chamaloriz
Confusing trait bounds on Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
MaterialPlugin
A-Rendering
#17165
opened Jan 5, 2025 by
Lege19
example running on runner ubuntu-latest fails because of system dependency change
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17164
opened Jan 5, 2025 by
mockersf
Add configurable depth / world space coordinates for 2D gizmos
A-Gizmos
Visual editor and debug gizmos
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17152
opened Jan 5, 2025 by
alice-i-cecile
Need Doc to explain why Bevy apps and plugins
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
The loop for MinimalPlugins runs as fast as possible
A-App
#17147
opened Jan 4, 2025 by
alexniver
Allow users to provide image dimensions type/layers count in Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
ImageLoaderSettings
A-Assets
#17145
opened Jan 4, 2025 by
MatrixDev
Fallible systems spamming warning log statements
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#17144
opened Jan 4, 2025 by
Testare
Allow to mutably query for immutable components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17141
opened Jan 4, 2025 by
vil-mo
Bevy 0.15.1 change to fallible systems breaks projects
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Custom entity visibility system.
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17133
opened Jan 3, 2025 by
Phoqinu
Allow pipeline specialization with extra mutable data
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17132
opened Jan 3, 2025 by
djeedai
Previous Next
ProTip!
Updated in the last three days: updated:>2025-01-04.