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Pull requests: bevyengine/bevy
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Fix "Unrecognized Option" error when using Criterion-specific arguments in benchmarks
A-Cross-Cutting
Impacts the entire engine
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17222
opened Jan 7, 2025 by
BD103
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bevy_mesh: Apply Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
A-Rendering
#17218
opened Jan 7, 2025 by
LikeLakers2
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Stop automatically generating meta files for assets while using asset processing.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17216
opened Jan 7, 2025 by
andriyDev
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Improved Command Errors
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Use Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
multi_draw_indirect_count
where available, in preparation for two-phase occlusion culling.
A-Rendering
bevy_time: Apply Involves time keeping and reporting
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
A-Time
#17210
opened Jan 7, 2025 by
LikeLakers2
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Add Image constructor specialised for rendering to a texture
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17209
opened Jan 7, 2025 by
tigregalis
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Fix Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
scale_factor_override
not used in window creation
A-Windowing
#17208
opened Jan 7, 2025 by
chompaa
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Use Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
as _
to avoid namespace pollution
A-Cross-Cutting
#17207
opened Jan 7, 2025 by
BenjaminBrienen
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Per world access lists and utils
A-App
Bevy apps and plugins
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#17198
opened Jan 6, 2025 by
ElliottjPierce
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Make EntityMapper fallible
A-ECS
Entities, components, systems, and events
A-Networking
Sending data between clients, servers and machines
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17197
opened Jan 6, 2025 by
cBournhonesque
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Allow opting-out of Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
check_visibility
system and creation of their own
A-Rendering
#17189
opened Jan 6, 2025 by
Phoqinu
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Run example validation jobs on Related to build systems or continuous integration
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Linux
Specific to the Linux desktop operating system
S-Blocked
This cannot move forward until something else changes
ubuntu-latest
A-Build-System
#17169
opened Jan 5, 2025 by
rparrett
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[Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
InstanceInputUniformBuffer::remove
] could cause incorrect behaviour.
A-Rendering
#17166
opened Jan 5, 2025 by
Bleachfuel
•
Draft
Relax documented safety requirements for Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Unsafe
Touches with unsafe code in some way
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
*_assume_mut
A-ECS
#17140
opened Jan 4, 2025 by
vil-mo
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bevy_core_pipeline: Apply Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
A-Rendering
#17137
opened Jan 4, 2025 by
LikeLakers2
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Support texture atlases in CustomCursor::Image
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#17121
opened Jan 3, 2025 by
mgi388
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Update render_resource gpu buffer doc comments
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17118
opened Jan 3, 2025 by
Weshnaw
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Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
NameOrEntity::get_from_query
method
A-ECS
#17077
opened Jan 1, 2025 by
Olle-Lukowski
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Improved Text2d glyph batching
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17041
opened Dec 30, 2024 by
ickshonpe
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Discussion: System return life time escape hatch to enable async systems
A-ECS
Entities, components, systems, and events
A-Tasks
Tools for parallel and async work
D-Unsafe
Touches with unsafe code in some way
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17037
opened Dec 30, 2024 by
Neo-Zhixing
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System Yielding
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17036
opened Dec 30, 2024 by
Neo-Zhixing
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Remove Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Send + Sync
bounds from PartialReflect
and friends
A-Reflection
Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderMaterialInstances
and RenderMeshMaterialIds
from frame to frame.
A-Rendering
#16985
opened Dec 26, 2024 by
pcwalton
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Added App::with_component_hooks
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#16977
opened Dec 26, 2024 by
pin3-free
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